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So the gun fires in the wrong direction, which made that first level awfully confusing. Otherwise, it's an interesting mechanic that's pretty well explored! My major complaint is that a number of the puzzles are more tedious than clever, so can be frustrating going through the motions to solve them when you've figured out the solution.

Thanks for the feedback. Unfortunately we thought had fixed the gun issue but looks like we didn't. The levels were going to be more interesting with guards moving but when we compiled the game it decided that they didn't want to move :( . The guards were going to do more like knock players out of possessed objects when seen but that all got scrapped due to it not working in time.