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Thank you for testing it and the comments. Font is pico’s native font but for the text in the menu so I cannot get any credit out of it (other than how I used it). Low resolution sprites are both hard and easy at the same time, hard on having something very nice and recognizable in place, but easy in size as there’s just not that many possibilites. Working on a good palette is quite critical as color contrast is your biggest friend in up to 16x16 pixels. You have some nice sprites in your game also, I just think the palette is not fully helping out in some cases at least for me… in this low resolution contexts I am more into “clashing” colors all around to make things pop-up.