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I won!

yay me!

Neat concept… i found that the best tactic was to just camp in a corner where my gun couldn’t push me around much… so when you keep working on it, maybe think of a way to discourage that kind of behavior :D

Also.. event.preventDefault() on the spacebar so it doesn’t scroll the screen.

Otherwise… nice work here! cool art-style and cool concept.

Thanks! and thanks for playing :)

Yes I definitely want to find ways to make the game less campy. Right now the balance doesn't work out with the player having a gun and the enemies being contact damage only. I think I will make bullets a limited resource somehow, so the player is encouraged to dash through enemies and avoid them instead of killing everything. But that'll only work if I push the game into more of a rougelike direction, which is what I'm planning atm.
Of course I'll also give some enemies guns to balance things out >:D

Yeah the space scrolling thing is more of a problem with the iframe losing focus on itch, I'm actually calling preventDefault() on all input keys, but the iframe just doesn't regain focus, because I'm also calling preventDefault() on left click. I think I fixed it on my local version, but I don't think I'll push a new build before the rating period is over.