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I love the strange Alice in Wonderland quality this has, and your solution for allowing us to climb was brilliant.

I do wish there was a bit more strategy (blowing up the terrain was super satisfying and I want to do it more!)  and clarity about what happens at the end (I think I won when I got super huge?)

(+1)

Thanks. I'm glad you liked the climbing. It was an emergent side effect of the pixel level collision detection but it turned out to be useful. And who doesn't want to climb using grappling hook ponytails?

I wish I'd been able to do more with the terrain destruction too. Maybe I'll add some more post-jam but for the jam version I just ran out of time.