In The Light Of A Ghost star is a 16 page gothic sci-fi adventure, somewhere between Flash Gordon and A Roadside Picnic in tone. It's got extremely clean, easy to read layout, a super evocative cover, and also some neat interior art. And it's fun.
The gameplay is similar to Into The Odd, but a bit more crunchy. HP and damage values are low, TNs are always 4, and everything works mostly in small numbers, and is weighted towards success.
Gear is important, and inventory space is rationed, giving the game a bit of a survival feel. At the same time, a fully geared character feels powerful, and this is definitely a game that tends towards the players feeling desperate but capable.
The pdf includes a small hex crawl and moderate-sized dungeon dive, and an accompanying host of tables to random-generate content as needed, but the system isn't hard to write for, and while you will want to sketch out general information for your scenarios in advance, you can very nearly seat-of-your-pants the GMing with minimal complications.
I would heartily recommend Ghost Star to anyone who likes adventure rpgs and old sci-fi serials, and especially to anyone who likes both crunch *and* games that are easy to run.
Minor Issues:
-In Earth Expedition One, due to the travel time between hexes, and the dungeon hex just looking like a forest, and none of the other hexes having pointers to it, and the seven day time limit, unless the GM prods the players in that direction, there's a very real chance they miss the dungeon entirely.
-Page 6, Hologram Kiosk, "player characters questions" characters'