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Yeah I totally get it. The difficulty is absolutely the fruit of playing it heaps during development and not getting it play tested by anyone else. 

If you keep an eye on my itch page I'll be uploading a post jam version which has way more approachable combat in the coming weeks - once I've fully recovered from the hours I put in on the final night.

I know the first person controller I'm using has bunny hop functionally so tbh I think I can add it pretty easily. 

Thanks so much for playing!