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Fun game when you get going, I felt that it was a bit easy with the health coming back and there wasn't really any incentive to go towards the middle part of the map where it was actually dangerous.

The art is nice and who doesn't like synthwave!

I like the concept of the phantom mechanic, it was a nice idea but I barely noticed it as it was just free damage and then a corrupted phantom that shot away from me (I was always at the egde of the map). 

All my focus was put on avoiding the ghost bullets. 

If there is something I would change it would be switching the health regain for health pickups, adding some kind of boss enemy that appear every now and then to spice up the gameplay as it feels very samey now.

I got 8815 highscore :D

Glad you liked the game, & thanks for the feedback!

Definitely something to think about giving incentive for player movement to make the corrupted phantom bullets more prominent. Like your idea for the health pickups, it is 1 way to give incentive for player movement!