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I wouldn't go as far as calling it a complete game, but we sure do have some content! Thanks!

Well, if you work on a game about 10 hours a day for 7 days in a team of 4, there's a lot of work getting done. It was sooo exhausting, but I'm glad to hear the work was worth it.

I think the difficulty curve is that smooth because I only wanted to have one interesting idea per level. And whenever I introduced a new mechanic, I tried exploring it too it's fullest by thinking of all its new implications. I also did one playtesting session, which helps SO much, especially with puzzle games.

Most levels are pretty lean, only focusing on one idea. But a few levels look very weird, because I did some weird stuff with doors, like in the 'Friend' level.

Thanks for playing! Glad that our game became one of your favourites!

- Claas