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Amazing idea and execution! It's all very readable and intuitive. Other than the glitches, I'd also suggest having the spell be "spelled out" (lol) when you get the book, avoiding having to open the spell list right away. I was also a little confused at times due to how spells won't give any feedback if there's not a target, i.e. if I use the door one with no door, or the attack one with no enemies on screen, nothing happens. I'd prefer to still have some visual confirmation that indeed I did a spell correctly, even if it didn't land anywhere. But I did like how you can prepare the spell before hand and only trigger when needed, made combat feel more strategic.

You should totally expand upon this. Maybe even as a quick-typing game? Great job

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Thank you for playing and the great feedback! Haha you're right that it would be more user friendly to show the spell combination immediately when picking up a new spell. It was something I was struggling with when creating the game but looking back, I could probably just make the notification larger. It's something which is shown for only a few seconds, so it shouldn't block the game too much. And there definitely should be some visual feedback if the spell was cast correctly. One of the ideas I've had for the game was to show text like "Failed to cast spell" and "Cast spell Open Door" when casting spells, but I didn't end up adding it because I thought it would clutter the game too much. But maybe showing a little "poof" (not sure how to better describe it haha) would be enough for feedback.

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Yeah agreed! No need for more text, just some cue that yes, that "code" was right. A puff with perhaps the same sound as the spell would be fine. And about picking the book up, I think you could lose the "FOUND" word and it would fit fine. Sorry for so many opinions haha I just really liked the premise.

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Hahah no worries, I'm actually really happy that I'm receiving feedback!