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Definitely a step up from Darkness Prevails, and that wasn't even a bad game. As said by others, the feel of the game is damnnn spooky and the pacing is smooth. You are for sure able to maintain the atmosphere you're aiming for, and also make the player feel a certain way about it lol the only thing I'd suggest is using a visual 'indicator' more for whatever you want to make interactive with the player. Exactly what you did with the light switch fixtures, but with everything. I found myself clicking any and everything because I didn't know what I could or couldn't use. I really would like to see what you could develop if you invested double or triple the amount of time it took to develop 'Shadow', just a thought! Looking forward to more!

Great work!