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Overall, the game has promise. From what I was able to play, I had fun. I agree with what Oles said, so I'll just add onto it.

The main problem I ran into is the game seems to crash randomly after attacking an enemy. It was never consistent, but the new enemy introduced 4 or 5 levels in would always crash the game. Needless to say, I wasn't able to finish the demo because of it.

Overall, I though the mechanics worked well, but I did find it kind of odd that you had to go into a specific square (their back) to attack instead of just occupying the square they're on. It's not a deal breaker, but It does feel a little arbitrary and a bit of a lazy way to enforce certain setups. The spirit can't hurt the lantern, so why go behind for a sneak attack?

Visually, the game looks great, props for the art! But, I did have some issues with game-play related feedback. I think the main reason is the relatively small game area on-top of an already small resolution, making the spirit enemies hard to differentiate, and making their silhouettes harder to make out at a glance. I'd get sniped thinking I was out of range of the sword, but it turned out it was I was looking at an archer.

All in all, I look forward to seeing the game once it's polished up and expanded. Nice work so far!

Thank you for your comment!
It's nice that I liked the style and mechanics.
Regarding the square that you need to stand on in order to kill the enemy: according to the plot, for ghosts it is a seal that holds them and its destruction leads to his expulsion. For robots - vulnerabilities in the robot's defense system. In terms of mechanics, I added this element for a more subtle strategy in the game. One and the same puzzle, but with a different arrangement of the seals of death, can be played in completely different ways.
I will try to work out the visual part to make it more comfortable to play.
Regarding the departure of the game. Can be more? Did the game window close or what exactly was happening?

For the crash, after attacking, the animation plays, then the game freezes for a split second; afterwards the window closes. I'll add I'm on x64 Windows 10.

On the seals, like I said, it's not a deal breaker, and if you feel like you can do interesting things with them, go for it!

Thank! I will test this point again.