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(3 edits) (+1)

Hey! First of all, congrats for your submission! I really think the intermitting light is a good design idea for a plateformer. Moreover, you link it to the moles blindness, so it's pretty cool!

I would advise some fixes:
- Play the sound of jumping only once when grabbing walls.

- Put a speed limit to your character (when grabbing a wall especially).

- Don't use rectangular collision shape for your plateforms as they look more like triangles.

- Set your character x speed to 0 when respawning (I got a bug in Fallen Thoughts: I died when I was moving and so respawn with a velocity and constantly fallout outside the first plateform).
- Maybe you should write "Restart" on the button at the end?

(+1)

Thank you extremely much! I marked your words, so I'll keep working on my game development skills. Thank you for such precise advises, you noticed collisions that's cool, to tell you the truth these blocks were designed to be on the floor, only later I realized that I can do wall sliding or something, that's why they don't have polygon collisions - I forgot.( I'm so impressed by your comment, really appreciate this.)