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(+1)

Congrats!

+ I love the idea. It is simple but the mechanic has a lot of potential.

+ Great art style (love the eye of the player and how it reacts when you jump!). Great and simple background.

+ Audio is simple but more than enough for the game.

+ The levels are well designed.

- I think the movements of the player are difficult to control is hard to make the player move the way you want.

- I prefer being able to replay a level more rapidly but I don't know how to do it in your game as you have to animate even the camera movements.

- I would have added some extra easy levels before the hard ones

(1 edit)

Thank you for your feedback!
I have been considering designing levels that did not involve auto-scrolling, and instead focus on time affecting the objects around the player.

I'll also have to add levels that involve teaching the player how to utilize their controls, one mechanic at a time.

In what way is it hard to control the player exactly? There were a few people in the comments who mentioned the game didn't have coyote time, but I'm not sure if that's what you are referring to.

It is something very personal, I guess. But maybe it is the player moves too fast or jump/fall too fast. What I found is that it was harder than expected to avoid bullets. And I felt it was due to the control of the player.

I didn't want to bother you with this. It is just my personal feeling about movements. Maybe I'm totally wrong :)