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Thank you! I had to leave out some details I had planned, like an actual podium and finer graphics for the crowd and track. I am also not quite happy with the look of the barriers, but I ran out of space on the spritesheet. But I agree, some more graphics for the car would have been nice, I even have another four sprites reserved for the car but I could not get the rotation down. The code that selects the right sprite is basically just an array.

The track is inspired by the Nürburgring and it should not be too difficult to build others. I will release the entire source on GitHub after the jam, so you are welcome to check it out and experiment a bit.

Personnally, I loved the graphics, barriers included. It's just that I'd like a tiny bit more precision and flexibility in the controls. I didn't notice the Nürburgring inspiration though I've probably played it a million times in Gran Turismo but that's a super nice touch !