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(+1)

I *LOVE* the social commentary!
The sound design was great as was the color shifting mechanism.
On my first play-through I didn't realize I could just hold down the button, so I made a massive amount of money rapidly hitting the button so the bar hovered just above the red line. (LOL!)

Really wonderful job!

Thank you! Yeah the balancing was tough to do because for a strategy-like game it requires a LOT of play testing so there are a few dominant strategies

(+1)

Yes, strategy games are generally some of the hardest to implement in a limited time frame specifically because they require a lot of time to balance. (The hardest to implement are those from traditionally asset-heavy genres like RPGs and RTS games.)

You said this was your first video game? This was an exceptionally good release for a first game jam release! Your dev page says you are looking to do this as a hobby, but you have real potential to take this further than that.

Thank you very much that's very kind of you! I've been making small prototypes of mechanics but they never went further to actual gameplay or even art. I tried the Brackey's one but I ran out of time, so yeah this is the first one I've actually finished before!