It's tough to play and I don't really understand, where to exactly look at to find the "Lighting strike". Because usually when it's lighthing, it's shines half of the screen.
So it's more about blindly guessing. And sometimes you can't even click in the place, where you think, that the stirke is, because the green "storm catcher" dissapears when you're moving him far from center.
I think, you could add sound feedback, so let's say, before it strikes, just put the first sound effect and then randomly wait some time and then visually strike. Of course, 3d sound to be able to listen, where it might strike from.
But of course, I know, 3 hours is too little to implement it, just throwing some ideas if you want to continue working on it post jam.