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(1 edit) (+1)

Copy-paste of what I put on the discord:


Okay, that was quite good. The level design was perfect for a puzzle game, and all around it was really polished (although I still don't know what that weird bow was). Elaborating on the level design:

- You had decoration, meaning that if you saw something, it doesn't necessarily mean it's part of the puzzle
- You had a good buildup, starting with 1 and 2 buttons, following up by a basic dimension switch, and building up like that at a good rythm. It feels like the start of an actual, real, steam puzzle game

A couple nitpicks:
- When you swap, there's no way of telling which way is down, except for remembering. A compass of some kind would be nice. Hell, you could probably make it into an element of the puzzles, with "down" swapping as you go
- It was short, and because of the really good buildup, it was quite easy. Obviously, I don't hold it against you since it's a jam game, but I'd definitely be interested in a full version.
- One final, really minor nitpick: the last puzzle, the one to the left of the tram, was just a rehash of the first puzzle.
All around, great job. It really feels like a real game!