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After reading your comment bellow I discovered some of the platforms but then I got into a free falling warp cycle with no clear objective. I think the platforms need to show themselves clearer so the player understand what to do and look for. At least initially. The objectives, if not getting to where I was looping was the objective, wasn't clear either.

So, I like the basic idea of having a fps exploratory puzzle game with some odd physics and environment. I'm planning / starting to make one myself. But with those games I think it is extra vital to teach the player how to interact with the world in a clear and intuitive way or else the player gets lost and gives up. Especially initially. The world and everything odd will anyhow perplex and hopefully entrance the player.