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(5 edits) (-1)

For example Semblock from 2013 before hocus 2015 (there were thousands of games before hocus)


There was many games like this because we using the same idea (escheresque art style). But IMPOSSIBLE is different (check the trailer).

https://www.facebook.com/Semblock/photos/a.804880579574427/804880439574441

Maze illusion from iOS 2015: