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(+1)

Great game! I have a few suggestions:

  • I'd change the golden balls gained to be a % (rounded to the nearest integer) of total money earned. Because currently it makes no sense to wait for the second ball, it's better to prestige constantly at one ball until you're already over-powered.
  • I'd also make it so the unspent golden balls give you extra damage/money earned. So there's an incentive to continue playing after you've got everything.
  • And also, the randomness of the Magic weapon feels too unreliable, I'd make it so they prioritize the lowest balls (in position), so that it's more viable.

I had so much fun playing it! Good luck

(+1)

Thanks for all the suggestions! I did notice various issues with the end game and those are great ideas. I'll definitely be considering them if I do an update.