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I really admire the aesthetics of this game, and playing as the guiding wisp is a fun twist. You certainly have the makings of a much longer game. Normally, I like a bit more of a tutorial, but I think the absence of one really works in this game. Part of the atmosphere is discovering what this wisp can actually do. I also thank you for not making the interactions with the environment be so dependent on reflexes or crazy key combinations; as long as the wisp is in the right place, it does the thing. As an older gamer, I salute you for appealing to a broader audience.