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Things are still far from the sweet spot… Turn system in place, refactored most of the unit moving code and revamped the UI menus… if wanting to get a glimpse a wip cart is uploaded at pico8 bbs https://www.lexaloffle.com/bbs/?tid=39134.

Tomorrow focus on attack zone calculation (I have a happy idea that could reduce a lot the implementation cost) and I hope basic combat… If that goes as expected the minimal set of features to have this entering the jam would be missing AI, wining conditions (eliminate all units in the other side) and the mgck/skill system (so priests can heal, mages can cast spells, etc) So many pending things (not even a sad sound in place…) and such a small amount of hours to do them all…