Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I know the premise of Harold running away from MZ is the premise but, he descent to villainy was to abrupt, it could have been done a bit more gradually. Also the combat seems too stacked against you, there is no way I could win even at full health and MP.(which I had to converse) You could maybe give Harold at least one less expensive combat skill so you aren't you Spark as a last resort and just spamming attack the whole time.

Thanks for the comment Kazuki!

Yeah, re: the plot, I put all my energy into the two endings haha. I didn't do a good job at all of explaining Harold's behavior from the start, whether that be exposition/subtext.

Balance could use a lot more work for sure. As I was building it, I kept going hmm, I think this is too easy, and scaled it up more here and there. 

That said, all the comments have been very helpful, I think I have a good idea of how I would tweak things to get a range of difficulty. There's a lot of quality of life stuff I can add without adjusting the current difficulty/number of resources, as well as a good understanding of what it would take to make a normal/hardcore mode kind of deal.