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KURUSHI Devlog

A topic by bitmapkid created Aug 01, 2020 Views: 342 Replies: 9
Viewing posts 1 to 9
(+1)

Hey,

Decided I would keep (or at least try to keep) a devlog of progress for this jam.

KURUSHI: DEVLOG

Day 1 entry.

DEVLOG DAY TWO

I'm taking my two weeks for granted and moving pretty slow compared to progress I see others making, but you know, tortoise and the hare.

Day 2 entry is about dying.

DEVLOG: DAY 3

Getting through the todo list, tinkering with cameras and trying to find the right style.

DEVLOG: DAY 4

in which we talk about puzzle design and enemies.

DEVLOG DAY ???

i've lost track of what day it is. i need to SLAM this weekend to catch up.

DEVLOG: DAY 7

grinding and running out of interesting things to say (a.k.a going back over and fixing things that i didn't get right the first time).

DEVLOG DAY 11?

"the problem with the two week timespan is that it gave me the time to have a crisis of confidence with my project, but not the time to address my concerns"

I hear you about the camera issues and dark souls vibe (...I ended up leaning hard into this). And also losing track of what day it is, hah. Keep going! I'm keen to play the final result

Hey, thanks!

DEVLOG: DAY 14

the final day.