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Really beautiful game. Great visuals and audio. Love the concept.

For me the movement was just way too hard. I'm surprised it's not being mentioned here more.

  • The movement felt so uncontrollable. I tried on easy mode first. In the first 20 tries i just kept going to fast and not being able to slow down enough when i wanted. It'll just either fly me into the ceiling or into the wall. So i really felt like i needed more deacceleration when going up at high speeds.
  • Then i went and figured i should maybe do the tutorial first. But also here i kept having the same problem. So i figured maybe i need to take it more easy. So i slowed it down to barely moving, little movements at a time, but also then i don't see the incoming objects fast enough and can't adjust my placement onscreen in time.
  • Rewinding didn't help me at all. It usually positions me just where i'll end up crashing straight after releasing it. I think it needs something like a grace period where i get more time to prepare or regain my sense of movement.
  • Fullscreen option didn't seem to scale it to screen. Maybe intended to be so?

Really love the game but found it very unfortunate i couldn't get the controls to work for me even though i tried hard to get it right. I'll blame myself for it since everyone else seems to manage it hehe. But felt like i should tell you.

Anyways, good job and please try out my game too ^^ I feel bad for sounding so negative...

(+1)

Thanks for the feedback. I was intentionally trying to make it harder than a normal game so the player would use the rewind option more. The game has a fixed resolution. But thanks for the much feedback. I will use it when designing future games!