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(1 edit)

I think the game has a lot of potential, but not having played a lot of RPG lately I had a really hard time figuring out the controls, even with the tutorial. There's a lot of information going on at the same time in the beginning. I would focus a bit more on the learning curve and entry, rather than complexity at this moment since the game seems to have a lot of features as it is!

Improve the first time user experience a bit and I think you will have a really good prototype! Keep up the great job!

Yeah this latest iteration was focusing on the learning curve. Hopefully we can fine tune it, the issue is due to the lack of control without battles it hard to slow the pace down. If you have any suggest I would love to hear them.

Yea, Use Yanfly battlecore to add a few frames before and after attacks or something so the entire battle isn't just one long smack combo.