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(2 edits)

Second verse, same as the first.

The $selfillummask node isn't used for most materials, so most of them compiled fine, but the $selfillummask param2D node got emptied, so you just need to put a random texture in there (it won't be used for most of them, and if it get used, it'll be replaced by what needs to be there anyway)

(while you're at it, check all the other nodes in your material to see if any of them got reset to nothing as well)