Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! I'm working towards the next update by this weekend that will add a trait system to make each run more unique and the  update after that is going to rework combat completely.

Armor is a flat reduction to Physical damage you receive (Magic damage pierces armor but is generally more expensive and harder to obtain)

Damage = Max(0, attackerPhys - victimArmor) + attackerMag

Got it! Thank you for the fast reply.