Great game, love to see it's final form!
But how does armor work? xD
Thank you! I'm working towards the next update by this weekend that will add a trait system to make each run more unique and the update after that is going to rework combat completely.
Armor is a flat reduction to Physical damage you receive (Magic damage pierces armor but is generally more expensive and harder to obtain)
Damage = Max(0, attackerPhys - victimArmor) + attackerMag