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Great game, love to see it's final form! 

But how does armor work? xD

Thank you! I'm working towards the next update by this weekend that will add a trait system to make each run more unique and the  update after that is going to rework combat completely.

Armor is a flat reduction to Physical damage you receive (Magic damage pierces armor but is generally more expensive and harder to obtain)

Damage = Max(0, attackerPhys - victimArmor) + attackerMag

Got it! Thank you for the fast reply.