Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Oh.
If your base material has errors, check it, and try to fix whatever's wrong first.
UE straight up doesn't load materials that have "errors", as you can see from all the "Failed to compile Material Instance" warnings in the log.

Looks like it's looking for flat_normal in the content root, so you probably have to point the $bumpmap node to whatever directory you unpacked the sample material zip normal texture into, until the error message in the base material editor view is gone and it actually compiles.  It'll probably take a while to actually compile all your other materials for the first time as well.
I have no idea what the HammUEr/road_street_04 and road_street_04_nrm it's looking for and can't find, I'm assuming those are yours you assigned to other nodes/used in your own base material and then moved/deleted?