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(4 edits)

Hi all, a small(ish) update fixing some engine stuff that came up since the last release was pushed live.

If you're having trouble accessing it through your sales page, try grabbing the demo from itch as versions are functionally the same at the moment, but Patron content can be unlocked with your code. I believe this is because the game isn't "released" in itch yet so page access keeps getting locked. I'm trying to figure out a way around that — but in the meantime you're not missing out on anything as I'm still making engine updates public. Please let me know if you come across any issues as I think the engine itself is basically finished now and all that's left is getting the writing done (still a big process obviously, but we're getting there!)

Fun bit of trivia: the word count for publicly-accessible content (IE, the tutorial, internships, and all Patron storylines) is a bit over 40k words at the moment. This puts it on the shorter end of the average novel length (nearly as long as Stephen Hawking's A Brief History of Time for reference!), so that's a fun little benchmark for what you all can play right now!

August 10 2020

• Beta7 release
• New app icon!
• Updated Unity version to 2019.4.7f1
• Updated TTS strings for tutorial images to reflect slight changes to default keybinds and UI elements
• Fixed TTS not reflecting volume changes
• TTS now automatically reads glossary definitions on open (previously required a click/tap on the definition)
• Information windows (like text descriptions of icons) read their text on open automatically
• Slight visual changes to the second half of the second Patron commission
• Autoplay pauses as expected when Story Tray is stowed
• UI improvements to the Map when new stories are unlocked through game progression