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(+1)

Thanks man, I'm glad you could enjoy it! Yeah, the puzzles were more like bad jokes to be honest haha.

You can go to the load/save screen by either pressing the esc button or the right mouse button. (You can also go back in time using the mouse wheel)

About the responses being repetitive you mean the writing or the audio? For the writing I agree, I was way out of my confort zone writing in english, I will definetly improve that when I decide to do another visual novel. As for the audio I wanted to record a lot more weird words and noices, but I was running out of time sadly. I recorded/implemented the entire audio on the last 24hs hahaha

Thanks again for playing and for the support man!

(+1)

Scrolling back in time with the mouse wheel sounds convenient. I'll have to try that out next time!

Mostly the writing. Even if you just got rid of the dialogue that is just "..." I think that would make the game flow better. The ideal goal is to make every dialogue exchange unique.

It would be cool if the audio was different for each sentence, but that would take considerable time, effort and creativity. When Gregory talks it almost sounded like a Minion language. :)

(+1)

I played Gregory again and found 3 of the 5 endings (#1 sad, #3 chop and #5 true ending). This time I also made sure to press Esc so I could save the game, which helped immensely. It might be because of the game engine you're using, but it wasn't very obvious that pressing Esc would do anything, I just assumed previously that it would exit the game or something.

I like the overall art-style of the game. It's very consistent and I like how it looks hand-drawn. The characters and backgrounds are easy to see and have just the right amount of detail.
As far as the puzzles go, I honestly am not much of a puzzle person, but I loved the one where you play the game of cups with Tavern Gregory. That was really funny and easy. And of all the Gregory characters, Tavern Gregory with his little mustache is by far my favorite.

Some of my favorite RPG's have moments where you get to go back through the world and interact with some old characters again, usually to see how things played out for them. I was pleasantly surprised to see something similar here where you can revisit all of the old locations and characters before ending the game. Very nice touch!

On the main menu screen, a lot of the sub-screens are hard to see because of the transparency. Especially the "About" screen. It just makes it confusing to read and navigate when you can't tell what text is supposed to be in the foreground and what text is in the background. Again, this might be more of a game engine thing, but maybe you can tweak it to give more contrast.
The only other improvement has to do with the key in jail puzzle. So many of the keys look the same that it took me a while longer to figure that one out.

I don't even know where I would start to get endings 2 and 4, but I was pleasantly surprised to see that there were 5 endings and not just 3.

Just saw on your profile that you have 3 games published now -- amazing progress! Keep up the good work man!

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Thanks for the detailed feedback man, I really apreciate your constant support! This was my first ren'py game, I learned it for this jam, so I had noticed some of the things you mention but just couldn't really figure out how to fix them in time hahah. I agree about the keys puzzle, being the only "difficult" puzzle or even "real" puzzle it doesn't really fit all that well.