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Hi ! Thank you very much for playing my game and taking your time for a feedback.

First of all, I'm alone at Daedalvs Studio. It's my studio and I did everything in the game except 2 posters and the 2 tracks of the radio and the end credit track which are by friends.

For the cardboxes and the rest, I wanted to let people theories about the game and what they thought about it even if there's a little story behind all cardboxes/monster.
And you nailed it ! Just, at the end the monster don't kill the character, it was a way to say that he is part of us. The character always move out to escape his problems in life and never try to resolves these. Wherever you go, your problems will always be there with you if you don't solve these. :)

For the name of the application, it might be because I packaged it as a developper version and not "shipping" version. I'll correct that for the update !

For the monster, I wanted to show him early because the game is a walking sim and you play it for like 5 minutes, so I wanted that some stuff append sometimes.
Anyway, it's a really short game I did in 2 weeks so I tried to put some event in the game, event minor ones. But there will be some changes in the future update as I said before.

But generally, I'm ok with you, it's better not to show the monster so early in a game

Finally, I didn't meant to create a PT-ish game, I did this loop to destabilize the player/character always to say that he can't escape everything for the rest of his life.

As I said (again) before, I am working on a big update with better textures/3d models and expand/work more on the lore. There will be more notes  to explain more things with the monsters, the parents and the character.

Again, thank you very much for the feedback !