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(+1)

G'day Daedalvs Studios, after playing through your Game Jam submissions I thought I may as well force my opinions and observations upon you, so let's get started.

Pros

- Unreal Engine 4 looks great, the game stands out among the crowd simply for visual appeal and good use of assets.

- Even though it wasn't explained as well as it could of been the cardboard boxes were intriguing if a bit silly.

- Good taste in music

Cons

- The application running for the game isn't called "Between These Walls" but is instead referred to as "Unreal Engine 4 Development Kit"

- Showing the monster very early on and having it look like any run of the mill horror villain doesn't add anything to the "psychological" aspects of the game.

- By the end of the story, the boxes become comic relief, maybe clear up exactly what the monster is capable of doing to your character through the use of notes or other storytelling devices, having your player guess can only get you so far.

Other than all that stuff it was honestly a pretty refreshing experience, it felt like there was an actual team behind it that wanted to create not just replicate. I look forward to your future games. Have a good one guys.

Also, I create cynical let's play's, feel free to take part in this review but on the rails.

(+1)

Hi ! Thank you very much for playing my game and taking your time for a feedback.

First of all, I'm alone at Daedalvs Studio. It's my studio and I did everything in the game except 2 posters and the 2 tracks of the radio and the end credit track which are by friends.

For the cardboxes and the rest, I wanted to let people theories about the game and what they thought about it even if there's a little story behind all cardboxes/monster.
And you nailed it ! Just, at the end the monster don't kill the character, it was a way to say that he is part of us. The character always move out to escape his problems in life and never try to resolves these. Wherever you go, your problems will always be there with you if you don't solve these. :)

For the name of the application, it might be because I packaged it as a developper version and not "shipping" version. I'll correct that for the update !

For the monster, I wanted to show him early because the game is a walking sim and you play it for like 5 minutes, so I wanted that some stuff append sometimes.
Anyway, it's a really short game I did in 2 weeks so I tried to put some event in the game, event minor ones. But there will be some changes in the future update as I said before.

But generally, I'm ok with you, it's better not to show the monster so early in a game

Finally, I didn't meant to create a PT-ish game, I did this loop to destabilize the player/character always to say that he can't escape everything for the rest of his life.

As I said (again) before, I am working on a big update with better textures/3d models and expand/work more on the lore. There will be more notes  to explain more things with the monsters, the parents and the character.

Again, thank you very much for the feedback !