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Thanks, theres no real reason for the level to go offscreen but it does stop you from using the rewind on really far away enemies on big levels, which makes it seem more fair (the levels I made are pretty small though)

it was some of the tutorial text that went off do to the glitch effect i think

Oh ok, that was also on purpose, I wanted the player to not have to read everything at the same time, but yeah, I will think about that next time.