Thanks for the kind words Tadd.
I've been continuing to work on the functionality in response to feedback from users; including the climbing stuff (much more robust now, not so easy to fall inadvertantly).
I've been planning various strategies for getting the broader VR industry to take notice - most devs have their own idea of what constitutes a good solution to their problems at this point, so best as I can figure, I'll need to put together a package that can ably demonstrate the versatility and usefulness of what I've put together here; preferably in the form of a fun (actual) game that can gain some traction in the media.