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(+4)

This game had such a fascinating story! Let me preface this with: thank you so much for making this game part of the Racial Equality bundle (and for sharing it with such a wide audience). After going through several routes (thank you also for the guide - i would've never gotten some of them on my own), I can tell this world was carefully built with consideration for those from all walks of life. 

I also appreciated how details about the world were nudged out, bit by bit, from various friendships - and how you learned just enough from one person to understand how another's life would be impacted (and vice-versa). 

That said, I do have to echo other sentiments re: "the big choice" being way less obvious. On my first run, I had no idea it would lead to the love interest being on the opposite side (and how it automatically locked me into bad ends). It was clear in hindsight, with multiple playthroughs, but definitely threw me for a loop my first time around. 

* also, i don't know how feasible this would be for a future game, but when you're given such an impactful choice - the ability to change either the player's or the LI's POV would be so neat! I was half-expecting a discussion about all the shades of grey involved. Maybe I've yet to unlock those endings? But to be clearer: the ending hinging on one choice was only shocking because i believe it comes way sooner than who you romance - and depending on who you pick, the bad ends were much easier to obtain in my gaming experience.

Overall, this game was an unexpected delight, and the world felt so rich, inclusive, and diverse without once feeling preachy or heavy-handed in those themes (I'm especially thinking of the non-romanceable NPCs; I would regularly re-play Trevor's and Sam's 'routes' because they were both such compelling characters, and I really wish we'd gotten the chance to befriend Iris in the same way! Homegirl deserves some love, and not just forever pining after Vince!!). Your team has a great voice re: writing narratives, and I look forward to future games. Any critique offered here is to hopefully help re: future installments, and to explain what I personally would've loved to see!

Thank you so much! I'm glad you enjoyed the game :D 

We've taken a lot of the feedback on this game an applied it to In Blood (current game in development) and the endings and choices are a big one. It always helps to get feed back :)

(+1)

Oh, I absolutely loved the game! Your team worked so hard on it and that love and passion shone through with each playthrough - it was delightful! Seriously, I was laughing and crying with all the various bits of characterization, and your choice of friends was *superb*. I cannot commend you enough for those routes and on letting us choose which one we wanted to befriend. I even wanted to befriend Iris - you made her that sweet and inviting.

I was a little late to your Kickstarter, but I look forward to seeing In Blood when it comes out, and wish you all the best of luck!! I think you've got a tremendous amount of talent, and time will only refine and hone that skill (:

Thank you for all the kind words!! :D