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I was hoping someone would have the courage to go with a pun on "wind." I first wanted to do a tornado game, but lost my nerve. This game was enjoyable and quite challenging. Paying attention to two aspects--the kid and the kite--made for some exciting moments. I really like the mood of this piece. I found myself wanting to know more about the story from the opening cutscene. If you continue to develop this game, I would hope for a continuation of that mysterious email (or is it in there and I just didn't get far enough?) If you are looking for other suggestions, the obvious one is to have the kite string actually attach to the hand, so there is no gap in the silhouette. That's probably a challenge with the physics and the line renderer, but I really think that extra polish would be worth it if you are going to continue this game's development. Great work!

Thank you very much for the kind words. I was initially planning on making multiple levels with different color palettes, different obstacles and a different event at the end. This of course was way out of scope. I definetly wanted to have a cutscene of some sorts at a certain distance that would add to the story and unlock endless mode. I still didn't have the time for that and went with just endless mode.

It would be something on top of the priority list if i were to continue working on the game.