Seious feedback here! (I know it's a jam game, but)
-It often feels unfair. I'll explain in the next points
-Block seems inconsistent. I expect to be completely invincible during block, but for some reason it often allows arrows and sword hits to penetrate
-Spike traps are bullshit. You shouldn't've included them. The first time you meet one is in the end of a level, so when you fucking die you have to redo the whole thing
-Platforming is ass:
1) you lose height when jumping right next to a wall, thanks to Unity's physics system
2) Level design is weird and inconsistent (sometimes you barely make the jump while other times you overshoot and die)
3) The unnesessary buildings within reach are distracting. I died a bunch of times on the first level, trying to jump to an almost reachable block, thinking there was an easter egg somewhere
-Why adding weapon throw in the first place if they're only really used in one level? Really could've explored this idea further. (I ended up endlessly throwing my sword like a fucking Kratos and destroying enemies from distance. Though sometimes the sword just randomly flies off the map softlocking me)
-You should've added at least some checkpoints (for example on pickups). It feels really frustrating when you die and have to RE:RUN the whole level
And most of the time you die from some buggy bullshit, which can be very frustrating
I really believe you should've focused on quality over quantity. I completed the whole game, but 95% of players will just die a bunch of times on some stupid thing, quit the game and leave a bad review
Anyways, I should say despite all the bad things listed above, overall the game is not that bad and even fun sometimes.
Music is good, stone textures/normal maps look pretty nice and I imagine if you find a broken strat to each level it can become pretty fun. The rewind thing is also cool, killin backtracking!
Dunk
So, Dani, at the end, all I want to say is...
K a r l s o n 3 D r e l e a s e w h e n ? ? ?