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(+2)

Thank you a lot for the comment bud, I totally agree on the importance of transparency and communication, that's my biggest takeaway from this whole survey thing. We're gonna make a bigger effort to communicate the progress on 0.4 for instance, since it's another big one and it's taking a while. It's gonna be all the sweeter when it's finally out but we understand people getting impatient.

As for what inspired us, I'm sure MinoAnon has his story, I jumped in to help adapt Minotaur Hotel into a VN because I just missed making videogames. I figured while I'm doing the art for this and handling all the coding stuff, I might as well add some gameplay in there. I love the stupid bullshit in games like New Vegas and Metal Gear where you can approach a situation from multiple angles and there's always that very improbable one that most players won't think of trying but the devs still acknowledge and reward, so that's a big inspiration for the background variations, the R&D stuff, and the Argos encounters. Gay as it may sound when I hear people go "oh shit i had no idea you could do this" in a game I made it really warms my heart.