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(2 edits)


Hi. I just finished playing your game “OverGun” and I really liked it, albeit a bit short. 

The music and sound effects you used are great and the character moves very smoothly. The recoil feels nice and it can get very crazy when you hold the Spacebar.

Things you could add or change:

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Iframes would be nice and I think you know why.

If Iframes aren’t your style, add a dodge mechanic or slow mo to evade your bullets.

How much you hold the jump button should determine how high the player jumps.

Give the coins a use for example you can buy guns or maybe even upgrade your character. 

You probably are already doing that and it isn’t implemented because it's a game jam game.

The only enemies are walking dude, ghost and bat. The bat and the ghost are essentially the same thing and the dude will just walk on a predetermined line and will not attempt to follow the player. Then again, it’s a game jam game and you’ll probably add more enemies and change their mechanics.

Change the colour of the player and the enemies, so you can differentiate them from the background. (optional)

When the bullets touch, they destroy themselves(very optional)

I’ll paint a picture for you of a thing you could add. You are jumping and you happen to fall on an enemy, the player should bump back with them. This doesn't only apply when you are falling. It should always be active. It’s kinda weird that they die if you touch them, how about they just bump back when they touch instead of vanishing.

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Bugs

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I just found six bugs. In the first one, you won't die if you jump into the pit to the right and to the left of the last level.

 The second one is weirder and almost went unnoticed. On the penultimate level, there's a coin above a platform and to the right of the coin, there's another platform this one has a walking guy or zombie, 2 ghosts and a bat. The Ai for the zombie is normal but the 2 ghosts and the bat will only notice you if you happen to fall on the platform with the coin on it and on the last level, the ghosts won't notice you but that is probably meant to happen. Weird.

The third one is also weird and I don’t know how I realized. Most of the platforms have a section underneath them where there are a lot of dots spread around. From what I saw, that is mostly unsolid and you can jump into it but, on the level the zombie made his debut ,the only platform with spikes on the top, has a solid underneath and you won’t be able to jump through it.

Really I have no clue how I found the next one. The right side has priority. What I mean with this is that when you’re walking right, you won't walk the other way if you press the left 

button(both left and right are being pressed). But if you’re walking left, you’ll change directions if you hold the right button.

The bullets just sometimes get glued to the walls or floor, essentially becoming a landmine and after a while, they disappear. I did this by shooting the wall and moving back and forth. But this is only most of the time consistent. The image at the top shows the bullet.

This one is simple. When you shoot and your characters back is touching a wall or box, after you finished firing your gun, you won't be able to turn the other way without first walking in the direction you just shot to.

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Secrets? 

After you get to the credits, If you press “F2” you’ll enter a new level. The level has a crossbow and you can shoot the arrows onto the wall and later jump on them. I also found a bug here that I didn’t mention in the bug text. If you are too close to the wall and shoot, your arrow will shoot and get stuck in the wall.

The second time I came to this level, I noticed the door in the sky but I couldn’t reach it. I used the prototype gun and shot the wall. I still couldn't reach it, so I shot an arrow at the arrow I shot before and it worked! After making a line of arrows, I entered the door but to my disappointment, there wasn't anything there.

I went back there a third time and I tried my hardest to glitch out and go back to the first level but I couldn’t.

Anyways, a really fun experience and I wouldn't mind buying it on steam when It gets eventually finished.