Actually what I meant by AI doing such things would be the crew and only the crew, I guess I should explain how this works in my head lol.
so you have your Captain, he has base stats in each of the fields
you have #2 (like the Wife but ... not the wife... ya, no) he has his base stats, his advice is based on his base stats
then your crew member that is assigned to lead a department (diplomacy, medical, the pew pew is combat so on and so forth)
So it rolls all these guys stats into and overall state that represents the ship's ability on this task
EXAMPLE TIME! :)
you are negotiating a trade pact between two planets, your captains diplomacy stat is 5, #2s is 3, and the Coms officer is 6. you have a total of 14, which affects the chance of a deal or the result of the deal (a lower diplo will make a deal for 1 year of trading with no essential items, while a higher will give a deal that last 5 years with essential materials being traded)
I guess what I am trying to get at is how the stats of the individuals affect the overall ship and the involvement of them in missions.
The traits, ambitions, and Focus type things add some personality to the characters and gives an interesting mechanic to play with to improve the ship's capabilities.
I also get that you are one guy and this is some complicated math things, why I didn't want to go so indepth with it since its not super important compared to the rest of the functions of the game.