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Think I've found the issue: your world has a lot of roads, which make it harder for the pathfinding to predict the cost of a certain path, slowing it down quite a lot. 

I've uploaded version 1.3.1, which makes antelopes and skeletons ignore roads in pathfinding, optimizes it for people (by giving roads less priority), and optimizes the drawing code for roads. The save now runs just fine on my machine. Hope it will run better for you now as well.

(2 edits)

Thanks bruh it did help. however another problem has occoured. After setting up my next farm the game started to slow down alot. I noticed frame drops when the villagers were a calculating a path too. anyway I'll send you file like last time I have made considerably more paths this time too so be exited! 

https://drive.google.com/file/d/1N-aVtYRYrRvENI2fN1hR0K9kTElD9YJU/view?usp=shari...

Edit: I loaded it and it was fine... for a few seconds. wait a couple secs and you will see what I mean

Also do you have a discord or something where i can submit bugs or problems instead of putting them on the itch page?