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The reason TAPv2 is still crashing is because I'm putting all my resources on TAP NG.

I'd be very, VERY grateful if I receive any pledge that big! I assure you can ask me for a refund if the project derails in one way or another and I think it's justified. Honestly, I'd feel very bad about myself if I ran away with the money while delivering a bad product. I already invested too much of my own money to let it fail though. Besides, I'd love to play this game myself without worrying about any crashes.

I will make the pledge; it will be worth it to not have it crash anymore............. or even half as often. Will I receive a KickStarter notice, or do I have to remember to log on in late September?  Also, is there ANYTHING I can do to reduce the crashes in the meantime on my PC, such as adjust Settings, clear cache every hour, change screen resolutions?

I will share the Kickstarter start on our social media (Facebook, Twitter, Reddit), our mailing list and as a devlog here on itch.io. If you received notifications for our devlogs every month (except this July) via any of these channels, you should be good. You can always save the date in your calendar if you want to. We'll launch on September 23rd.

To avoid the game crashing, I have two suggestions:

-Before saving a game, check whether every airliner in your fleet has a video setting set.
-Avoid making the game recalculate filling degrees short after each other. So avoid these actions: starting multiple routes (with many flights) at the same time, or a single route after: season change, IFS change, seating config change. I suggest to let the game pass a day or two before taking the next action. This is a multithreading issue. It should not come back in NG as Unity handles multithreading a bit different.

Well.............. That is probably a big part of it. When I open a new Hub, I will create anywhere between 20 and 80 routes at once...... usually with the game paused. I will avoid that practice in the future.   Thanks.