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(+1)

I had quite a bit of fun with April: Fall of Faith. For a demo it felt really, really good. There were a couple of things I did dislike, but overall this was a really enjoyable game.

I know this is kind of par for the course with this type of game, but I really enjoyed being able to build around my items in my second play through. It's kind of RNG gated because you have to get the item drops, so you can't really "target" what you want. But, I had plenty of crit items, so I went crit and attack speed, this combo was quite a bit of fun. Crit is always fun. But, I could've also focused on being tanky. Like I said, it's par for the course, but I really enjoyed it and the item system.

The dimensional shift ability is really, really cool. There aren't a whole lot of applications for its use currently, but I think this really shows some serious potential for creating interesting puzzles and boss mechanics. Once the full game releases, this is the mechanic I'm most excited to see again. Also will there be a dimensional being boss you have to fight? Cause I think that would be really,r eally cool. Somewhat challenging because you have to manage how many actions you have, but it'd be really cool.

Speaking of bosses, I loved the boss fight at the end of the demo. It took me a minute to figure out what I needed to do, but for the first boss in the game he was a fun fight. Use of the dimensional shift ability during the fight was well done. Ultimately I'm just glad it wasn't a tank and spank fight.

The game art is well done, some of the effects being employed are fantastic. Things like seeing the shadow of my character as she walks around the campfire, the glow on her arm and the tree leaves moving about are awesome. I also think the dimensional shift effect is super sick. 

Just a quick shoutout to the audio settings being appropriately setup. Didn't have to touch it, it was at perfect volume going in and it was majestic. 

One thing I didn't enjoy about the game was the experience or dimensional fragments you have to pick up. More often than I'd like I'd be running through a zone I previously cleared and would pick up straggling experience. That sucks, cause it's experience I could've missed out on and probably would have if I hadn't ran past through. I wish it was more traditional and just automatically funneled to you no matter what.

Something I did not include in the video was the lag I experienced throughout the game. For the most part the game ran at 60fps, but there would be instances where those frames would dip down to 20fps. I couldn't figure out what was causing it, but after seeing other comments I figured it probably wasn't on my end and something to do with the game. 

So overall I really enjoyed the demo. I look forward to playing the full release and future updates to the demo! keep up the good work, I can't wait to see where the game takes me. :)

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Hey, thanks for the kind words and the nice video!! <3

Maybe we will implement a dimension shift boss at some point ;)

Yeah we are still figuring out what feels good for the pick up range, so this is all subject to change.

Yeah the performance issues are coming from the lighting which is in plays at the moment. We have to rework that but sadly this will take a bit to fix :I