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Thank you very much for taking the time to write such detailed feedback! I genuinely appreciate it. You've raised several very good points that I hadn't fully considered, and I'll definitely keep them in mind for future updates. Some of your suggestions, particularly regarding notifications, city management and documentation, are worth looking into more closely.

Regarding the interface, it's worth mentioning that the game is originally a mobile app that has been ported to desktop. That said, I agree that it could be better adapted to a PC environment, and I'll try to improve that aspect in future versions.

Feedback like this is extremely valuable, especially for an indie project like this one. Thanks again for playing and for helping me make the game better!

I concur that it clearly felt like a mobile game to me - especially as some long clicks might have ended the turn early, I think (which was not documented either) ^^

I didn't pay for the game, so I figured I could at the very least give an honest review to help. And who knows ?  If it improves, I might be tempted to give something - but, for now, I never felt engrossed enough to want to try and push forward to finish a game, I saved around turn 120 and didn't come back.

If you update it, I'll glady give it a try to see how it improved !

Thanks a lot for taking the time to play and, especially, for providing such honest and constructive feedback! I really appreciate it. I'm currently working on version 1.0.6, which will include several improvements based on feedback from players and testers. I'm still actively working on balancing and polishing the game, so feedback like yours is genuinely valuable.

I'm also planning to add a credits section to acknowledge the testers who have taken the time to play the game and share their thoughts. If you're happy to be included, I'd love to add your name to the credits! Just let me know what name or nickname you'd like me to use.

And of course, I'll let you know when 1.0.6 is ready. I'd be very happy if you gave it another try!

I also happened to "game the market", yesterday. Came with my 2000 starting gold and an empty caravel. Left with something like 4500 gold, just by buying then selling food and other things. Because you raise the price each time, but it doesn't drop as quickly, meaning you'll make a profit in the end.

I "raised" food selling price to 44, for instance :)  And honestly, this exploit felt fun, at least for a time. So, I guess that's something more to patch.

As for the credits, you're welcome to include my nickname, "Kzwix", in your list. I'll feel honored ;)