Hi vladyslu,
Thanks a lot for the video! It was really entertaining, and gives me a better idea of areas I need to improve before the first stable build (v1.0.0).
Here are a few answers to questions you had in the video:
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The game is meant to be timed, you can see a “minimap” at the top of the game, that shows a green arrow and a purple arrow. The purple arrow is meant to be the user, and the green arrow is an “enemy” that is chasing the user. I admit it’s not very straightforward, and it’s one of the things I plan to work on before the first stable release. From your video it seems the time is really strict, which I might loosen up and make it a bit more obvious.
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The only reason the puzzle in the title screen exists, is so that people can experiment and learn how the game works. I understand it can be annoying, I will look into ways to make it easier to go through.
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Not sure if it was understood at the end, but the reason most of the puzzles weren’t being completed is because, even though the colours matched on the front side of the key, the colours on the back side didn’t, which would reject the puzzle (they have to match up on all sides - one of the reasons the first piece is rotating the whole key is to see if all the sides match).
I really enjoyed the video, and will make sure to keep in touch for future content :)