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Thank you so much for such detailed feedback! I genuinely appreciate how deeply you're diving into the game and exploring its mechanics. It's incredibly motivating as a developer to see that!

Your post actually inspired me to make some changes to Steven, along with a few other improvements. I admittedly eyeballed the balancing a bit for now, but I figured it was better to get something fun into your hands sooner rather than later! I'll crunch the numbers more carefully in a larger balancing update covering all the Rogues.

Feedback like yours really helps shape the game, so thanks again for taking the time to share your thoughts!

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Of course! Thanks for listening to my feedback. I'm always willing to try out anything you add to the game, and I hope I can give you some early warning in bugs and imbalances in updates to come

Oh Infusion charges! That actually looks like it may fix the bottlenecking. I'll test it out for a couple runs.

Curious to hear how he feels after a few runs. Happy infusing! 😄