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levion

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A member registered Dec 20, 2015 · View creator page →

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Hey! Thank you for your comment. I am very glad you like the game!
It is still being worked on. I am developing the game just by myself in my free time. Currently I try to make a version with the last 2 years of development in it. It will still take a little more time, tho. When I release a newer versions I will post it on Rogue's Awakenings twitter first.

Ah okay. The unity player does not work well with some mobile devices. On release there will be an .akp downloadable for andoid and iphone users. Before that it needs some polish for the touchscreen interactions.

Hi! Thanks for reporting this bug. I never encountered this before. What browser are you using?

Absolutely amazing! <3

Thank you so much! I plan to make the game available on pc/ mac/ linux/ web/ android and ios

(2 edits)

Thanks Tinteanh!

Skills are not directly categorized by Elements like water, electricity etc. But we have Dark, Light and Balance as setting for our three Adventurers. Combos don't chain based on their element. They chain based on their condition effect. For example can a skill which require a stunned target connect to all skills that can set enemies to a stunned condition. This way we are not bound by the setting of the element rather than the mechanic of the ability.

We do have something like hidden and ultimate abilities. It is not introduced yet but to say in a short sentence: There will be Ascent Abilities. When you cast enough, let's say, dark abilities than you will gain an Dark Orb. This orb can than used to cast a finishing move which can turn around a fight!
We are looking forward for you playing the demo!

Edit: This is not true anymore. There will be interactions between elements. Some Elemental effects will affect other elements. Like water and lightning. The next update will have much more of these effects. Thanks for your input!

Hi Trungtran!

Every skill by it self will have a basic strength. When you can pull up certain combination and rotation your will be able to get greater effects. 38 Abilities will take some time to understand and learn but we will make sure that even without understanding of every combination and detail you will have some cool effects! Every fight you will start with a small number of skills, and unlock new skills every round. So you evolve constantly and have time to learn the game just by playing it.

After all this is a survival game and learning the mechanics is going to be the fun part. The better you understand the possibilities the further you will get!