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Thanks!
In the last demo build (that was in February) the game didn't have a health system, so you just couldn't lose. Many players said that if I can't lost in this game, it's just not challenging, I can mash buttons and will be good. Having a bad score (that doesn't mean anything when it's not online) doesn't mean for player anything, but losing the game and restarting it - way better motivator :)

But I don't want this game to be as hardcore as other rhythm games, so yea, there is no need to hold long notes, you will lose just some points, not accuracy.

And I will make the settings for screenshake so you can make it weaker/stronger!

Thank you for your review c: